Armor and Spell Resistance are the only stats to have a cap set on the amount of mitigation that you can receive. Defeated players deal no damage. Before RoI these stats were Melee/Ranged defense and Tactical defense. Partial Mitigation Cap = 10% base + 50% potential = 60% cap U21: Mordor Stat Caps MITIGATIONS Armour Type T2 Cap – 105 T1 Cap – 115 T1% – 115 T2 Cap – 115 Light 20,213 54,400 40 % 62,160 Medium 22,408 62,858 50 % 70,618 Heavy 24… ... More posts from the lotro community. example: CalcStat("VirtCompassion",60,"PhyMit") gives Physical Mitigation Rating rank 60 Compassion or CalcStat("VirtZeal",49,"VPTacMas") gives Virtue Passive Tactical Mastery Rating rank 49 Zeal. The same rating increases your chance to get a partial avoidance, which caps at a … PvP: Note that Physical Mitigation is less effective against Orc-craft and Fell-wrought damage than against Common damage. Remember virtues are a good place to pick up extra Tactical Mit. Currently, increasing your Block, Parry, or Evade rating brings your chance to avoid an attack up to a cap of 25% for each avoidance. I mostly play Minstrel or LM. However I only have early-mid game, so am I missing something? For me Honor and Fortitude seem best for light armor classes, as they offer big morale boost (which is not capped) and other nice benefits, like Resistance and Tact Mit. Welcome to the LOTRO Ratings Calculator! As for offense, your mastery (Valour for physical, Honesty for tactical IIRC) along with crit (Confidence) and, if you really need it, Finesse (Wit) are what you want. Most end game raiding minstrel mainly stack morale(vitality) over mits anyway as most attacks/puddles can either be easily out healed or avoided - mitigating the need to slot mitigation at all. This page was last edited on 24 June 2019, at 03:17. I've been told that Loyalty is a better value than Fortitude, although Fortitude isn't quite as trash as it used to be. For Red Captain, prioritize Critical Rating until you’re at the cap (630k, or 25%) then stack Physical Mastery Rating as much as you can. Mit/armour/morale virtues are pretty much just for tanks and melee dps in some situations at this point. Reducing it is always a sound plan. Caps! Tactical Mitigation. Tactical Mitigation reduces the amount of damage you take from spells. Note, when you increase your points to T2 numbers, you will not see your % increase. Physical and Tactical Mitigations are essential for survivability. Dedicated to The Lord of the Rings Online, the MMORPG based on Professor J.R.R. Block, Parry, and Evade [BPE] (physical avoidances) are now calculated such that Partial avoidances happen more frequently than Full avoidances (as it should be). Either by getting Physical mitigation to reduce the damage of physical damage (weapon based attacks) or Tactical mitigation (magical, elemental or spellbased attacks). Virtues that add morale are definitely for tanks though. Captain tank is the best tank in LOTRO right now, as far as anything goes. I take tolerance, compassion, empathy, fidelity, and innocence on my hunter. Partial Mitigation Cap = 10% base + 50% potential = 60% cap (unless you have skills or traits that increase the percentage beyond the cap, such as guards in blue line, or burgs in yellow line) For Heavy Armour classes: Cap is 60% - 19,000 points to reach but, for T2 you will need - 27,000. A tank once told me many years ago something along the lines of "you can stack all the mit and morale you want, but don't complain about hitting like a wet noodle". What does "physical mitigation" do ? Capping virtues isn't nearly as hard as it once was, however I would plan ahead and figure out what you want to do at end-game, figure out the best virtues for that, and start leveling those up during your leveling. Main character stats like Might, Agility, etc. Physical Mastery at ~800K; Critical Rating at ~580K; Aim for those 2 stats at that level, so with a Red Captain in group, you’ll be able to cap both, Mastery and Critical. https://lotro-wiki.com/index.php?title=Physical_Mitigation&oldid=1071416, GNU Free Documentation License 1.3 or later. Towards end game, you’ll get a lot physical mitigation from the armour value on your gear. I recommend 1-3 of fidelity, loyalty, and honor for heavies and warden if they need the bulk, but for you I'd say honor and fortitude. Tactical Mitigation can be … With my hunter I had a pure damage build and found I would die if not careful. They allow you to prevent or mitigate physical damage. The same rating increases your chance to get a partial avoidance, which caps at a … Damage wasn’t a huge loss but I didn’t die nearly as often. I switched my virtues to add tank ones and survived much better. Tactical Mitigation is a Character Stat which reduces the amount of incoming damage your character takes from certain damage sources. Yeah the phys mit ones are not high value for non-tanks. Partial Evade Mitigation. The amount of Armor / Spell Resist which is required to get to 50% mitigation is estimated to be 33,000 at Level 50. Critical Hits: Close to 25%, which is the cap, but feel confident with a little under 25% to allow for buffs. As a T2C LM during Mordor, I found mits to be the most important stat I had for raiding. Examples of these ratings are Critical Rating, Physical Mastery Rating, Resistance Rating, etc. The cap is 60% and you should try to get as much mitigation as you can. When a character's Morale reaches zero (0), the character is defeated. Cap is 50% - 14,500 points to reach but, for T2 you will need - 23,631 points. In addition, the caps have changed. Raid set = 8.0% better tactical mitigation, 4.2% better physical mitigation Solo set = 2.6% better tactical mastery, 0.1% more critical, 2.3% more resistance, +30 morale, +264 power. ... shows a graph of the rating to percentage formula for visual information with cap percentage and cap rating. Landscape mobs tend to be melee or archer types dealing physical damage, while instance mobs and PvP "Creeps" tend to deal more tactical damage. Some gear items, virtues, and relics also provide Physical Mitigation. Light armour classes may struggle so … So you’ll need to pick and choose. (EDIT: Based on Legendary server's 85 cap) As an RK and fellow light armour class, I also find physical mit capping super easy (cap is around 16000 at end-game and with no virtues/scrolls/etc. These reduce the damage you take from physical damage (melee and ranged) and from spells (e.g. I've seen a couple of virtue guides (Here, or Here), that seem to be obsessed with putting as much in virtues that boost Armor/Physical Mitigation like Compassion or Innocence, while dropping morale based ones like Honor or Fortitude. It protects you from most attacks that are non-physical. These stats can be like Morale, having a direct effect, or various ratings. You can additionally boost these stats with your armor, weapons, and accessories. Caps are so high that dps classes really don't worry about mits anymore. Same question for "tactical mitigation". See Stat caps for current values. Morale is the equivalent of "health", "hit points", or "HP" in other games, and is roughly commensurate with the amount of pain the character can suffer before being defeated. Tactical Mitigation: a better defend against magical attacks Note: tactical and physical mitigation are capped, which means that after a certain value the mitigation bonus has no effect. By using our Services or clicking I agree, you agree to our use of cookies. Powered by CalcStat v1.3.2f. As a medium armor class, Wardens cap their mitigations at 50% with 18,750 Rating required to get there. Physical Mitigation comes from Armour and virtues. The cap on how much damage can be reduced depends on the type of armour you are able to wear. That … There are not a lot of common damage aoes you can expect to catch with the right positioning--even jaw cleave from Thoss. The ones that mainly add a main stat (Might/Agility/Will) don't offer as much value, last time I checked. Towards end game, you’ll get a lot physical mitigation from the armour value on your gear. Cookies help us deliver our Services. are like containers. Loyality also seems to get a lot of love for will-based classes, but even for Minstrel in-coming healing buffs don't seem to be that big, and vitality - morale boost is really poor, but than again it boosts armor and that somehow seem to be so great for authors of this guides. They allow you to prevent or mitigate physical damage. Physical Mitigation is the character stat that measures the reduction in damage the player character takes from physical damage sources. Armour & Mitigation buff with Health bubble. Altogether, if you purchase all slots, you can have up to 5 Virtues at any given time. Mitigation % is influenced by the mob's level versus your character's level. No Primary Attributes contribute to Physical Mitigation. If your character's level is equal or higher to the mob's level then the mitigation % … Minstrel here: Wit Wisdom Confidence Idealism Zeal/honesty/anything that gives a drop of Tactical mastery, Ones like Innocence, Charity, and compassion are for tanks. - VRnkToILvl: virtue rank to item level mapping version 1.0.9: - VRnkCap: virtue rank overall cap (60) Tactical Mitigation will be harder to cap than Physical Mitigation because you naturally get some phys mit from armour. This build has cleared full T3 Remmorchant successfully, without any issues. There are 4 different types of mitigation: Physical Mitigation, Orc-craft Mitigation, Fell-wrought Mitigation & Tactical Mitigation. The cap is 50% mitigation; you can not mitigate damage further than 50% with Armor and Spell Resistance alone. Tolkien's beloved fantasy series. These are the caps that are done behind the scenes in the LOTRO combat program. In LOTRO, characters never die, that is, they are never killed, only defeated. Physical Mitigation is the character stat that measures the reduction in damage the player character takes from physical damage sources. I'm close to 19000) so I don't focus on that at all for my virtues, however without some help with virtues and raid buffs (and potential lucky passives on legendary items), capping tactical mit will be harder. Pretty sure Armour (Empathy, I think) is overrated. Red Wardens get their DPS majorly from DoTs (damage over time skills), which requires quite a steady and consistent rotation, which takes plenty of practice. Physical Mitigation. Mitigation percentage bonuses are in almost all cases not subjected to caps ; With this armour reduction, you should reach mitigation cap at approximately 23408 physical mitigation. Bruh, T1 cap for mits on RK at current cap is 470,400. Some classes like CPT and Guardian will cap naturally. Flayer. Partial BPE = 35% cap. Not that kind of cap, silly! Some classes like CPT and Guardian will cap naturally. 320. Not worth it. Ratings are in turn converted by a formula to percentages (and this can be multi… Damage of types Common, Ancient Dwarf-make, Beleriand, Westernesse, Orc-craft, and Fell-wrought is reduced based on the Physical Mitigation stat. - added new virtue system stats. - LOTRO Imbuement Guide by Proudcdn With Update 16.0 comes the ... Horn of Gondor Physical Mitigation (Debuff) Major Class ... deeds, or IXP Runes) the IXP is evenly distributed amongst all Legacies not at the cap. Partial Mitigation Cap = 10% base + 50% potential = 60% cap Partial BPE = 35% cap. If you have to take damage. The primary source of Physical Mitigation is Armour (1:1). Acid , Fire , Frost , Lightning and Shadow Damage Types all fall under the category of tactical attacks and thus have their damage directly reduced by Tactical Mitigation. (1) Morale – has no cap on diminishing return, (2) Mastery – summarized above, limited diminishing return, (3) Critical – caps at 25% (equivalent to 13,401 critical), and (4) Mitigations – caps at 40% (equivalent to 10,602 mitigation). T3 cap is 612,897. The current soft cap is Tier 19 for the Main Legacy and Tier 31 for all other Legacies. They contain contributions to the stats that really influence your character's performance. Press question mark to learn the rest of the keyboard shortcuts. Your Physical Mitigation should be capped from the base armor rating, virtues, and buff scrolls so that’s not an issue. F. Rating Caps and how they are applied. Orc-craft/Fell-Wrought Mitigation. Yellow Captain Tank 'Leader' Build By Araphorn Table of Contents IntroductionStat GoalsGearTrait TreesVirtuesLegendary ItemsSwap LIsRotationConsumables Introduction Welcome, here you will find an extremely good build for Captain Tank. Rating caps are hard caps that apply to certain characteristics which cannot ever be stepped over. The Ettenmoors is a unique place within the world of LOTRO; ... we also made a point of favoring tactical mitigation over physical mitigation for defensive bonuses, ... Each Stalker’s howl adds to the stack (cap of 5). They can debuff a target’s physical mitigation by up to 12.5% (which will be explained down below on how to achieve) and up to 7.5% tactical mitigation debuff with a swap. Physical Mitigation is an important stat for tanks as most basic mobs in skirmishes and instances will do. Chances are those virtues will help during the leveling process too so win-win. New Caps: BPE = 13% cap. In addition, the caps have changed. ... At high levels (at and very near max), you want to get to what is called the mitigation cap for both of those (that is 50% on all "sources"). As a medium armour wearer, the cap for mitigations is 50%. Let’s look at the 4 pillars of the RK. Melee/Ranged defense still exist in a few special cases (for example, the Stalwart Guardian title), but for the most part they have been replaced with the new mitigation stats. Currently, increasing your Block, Parry, or Evade rating brings your chance to avoid an attack up to a cap of 25% for each avoidance. I play tank/melee DPS classes, so I focus primarily on Tact Mit (Fidelity and Tolerance first, Honour and Compassion second). Press J to jump to the feed. For Yellow Captain, prioritize Vitality, and Tactical Mitigation. Yellow Lore-master 'Ancient Master' Build By Araphorn Table of Contents IntroductionStat GoalsGearTrait TreesVirtuesLegendary ItemsSwap LIsRotationConsumables Introduction Welcome, here you will find a great build for Yellow Lore-masters, built specifically for MM T3+ content, which requires a LM to have a high morale pool along with great finesse. For the leveling process, I normally stack as much tactical mastery and crit as possible as I have the mentality that a dead mob can't do damage. New Caps: BPE = 13% cap. New comments cannot be posted and votes cannot be cast. These Virtue skills increase stats, like Vitality, Physical Mitigation, and Incoming Healing Rating, to give you an initial boost for efficient efforts in raids. Whatever remains will take a chunk out your morale. Physical Mitigation… Ratings are indirect, in the sense that they provide the base for the calculation of a number of characteristics. T1 Cap – 130: T2 Cap – 130: T3 Cap – 130: BPE: 13%: 630,000: 660,618: 691,236: Partial BPE: 35%: 1,260,000: 1,290,618: 1,321,236: Partial BPE Mitigations: 60%: 1,260,000: 1,290,618: 1,321,236 Mastery (Physical): 200% cap, like Critical Hits, so feel comfortable with just below 200%; Defensive Stats should be: Mitigation (Physical/Tactical): 50% (because the Warden has sensitive skin and wears Medium armor) Yes, it deals marginally less damage than if I tried to get every last drop of physical mastery, but I feel I get plenty from armor and essences, and the mitigations make me considerably less squishy. Main stat – Morale and mitigation. Tactical Mitigation: 450k roughly then you can focus more on vitality. Caps The cap on how much damage can be reduced by mitigation ratings depends on the type of armour you are able to wear. So, in Raid, you give up a bit of mastery (assuming you aren't in the grey soft cap zone) to not get one-shotted by Saruman, and you are thankful for it. Light armour classes may struggle so what. Glass cannon is the name of the game now it seems. Or can they… For example, most everyone knows that, for those of us with 100 … It seems strange to me, as from my early to mid game experience, it's not hard to cap physical mitigation, without help from any virtues. Block, Parry, and Evade [BPE] (physical avoidances) are now calculated such that Partial avoidances happen more frequently than Full avoidances (as it should be). It should also be noted that Ancient Dwarf-make, Beleriand, and Westernesse damage-types can only be found on weapons or abilities used by characters of the Free People's, so a Free People character having mitigation against them is mostly pointless outside of sparring. light, fire, frost, lightning, shadow damage). I’ll be honest I only have experience into mordor. If possible, get Tactical Mitigation to the cap (550k, or 60%) then stack morale. Thanks for the replies, so I'll settle with Honor and Fortitude, rather than PMit/Armor virtues. Is this a general build or specific for healing? So I was a little bit confused on physical vs. tactical mitigation, so I read some dev posts on the forums. Minis were too busy healing tanks to fix me up, and I spent my entire fight refreshing debuffs, so not needing to focus on keeping myself alive was super important. U23: Where Dragons Dwell – Stat Caps MITIGATIONS Armour Type T2 Cap – 115 T1 Cap – 120 T1% – 120 T2 Cap – 120 T2 Anvil – 120 T3/4/5 Cap – 120 Light 62,160 …

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